| Vulgrim |
Also Known As: The Demon Merchant, Merchant of the Damned
|Means of Travel||Serpent Hole|
|Special Features||Extensive knowledge|
|Actor Name (en)||Phil Lamarr|
|“|| Feed my hunger and I will feed your curiosity.|
— Vulgrim to War, first meeting at The Crossroads
Vulgrim is a reoccurring character featured in the Darksiders series.
|“|| Vulgrim's twisted mind spins with so many detestable schemes that I doubt he even trusts himself. Indeed, he has grown even more devious since mankind exhaled its last breath. If this wretched demon's business is collecting souls, his pleasure is devouring them.|
Always ravenous, Vulgrim will beg, steal or kill for souls. He has also been known to trade for them. A desperate warrior might find such a black bargain palatable. To find him one need only seek Vulgrim's glyphs burned into the ground beneath demon haunts and the broken shells of buildings.
— Official description
Vulgrim is a demon merchant with extensive knowledge about the mortal realm serving independently during the Apocalypse. He accepts Souls as currency, which seem to feed his ever-growing hunger. In Darksiders 2, he also accepts gilt and boatman tokens. The Demon actively seeks 4 chapters of The Book of The Dead, with each chapter containing ten pages. Bring him a chapter and he will give you a key to a vault that has decent loot. In Darksiders III he is the only way to level up, feeding souls to him will give Fury ability points to spend.
Death comes to Vulgrim hoping to acquire a replacement for The Harvester while he is on a mission to eliminate a supposed rogue demon for Abaddon. In return, Vulgrim demanded the tongue of a Leviathan, a deal that Death was able to collect on when he returned with not only the tongue of a Leviathan but the rest of the head as well.
War was instructed by the Charred Council to seek out Vulgrim, a demon who has fallen from the favor of the Destroyer and sought for some time to establish trading relations with them. Vulgrim told War that the bulk of the Destroyer's power lay within his tower and in order to reach it, he would need to forge an alliance with the Demon Samael, giving him the Earthcaller in exchange for souls.
After War defeated Tiamat, Vulgrim offered War the ability to travel through his Serpent Holes, the means by which Vulgrim used to get around, thus allowing War to get from one side of the destroyed city to the other instantly. However, War must first allow Vulgrim to take a look at a Heart of the Chosen, recently ripped out of Tiamat. Vulgrim also bought Artifacts in trade for souls.
Vulgrim appears to Death on his journey to restore mankind, preserving his role as a merchant. Much like in Darksiders, to seek him out one needs to look for his glyphs scattered over the realms by simply approaching them, after which Vulgrim will emerge from below the ground. He offers a poor range of items, most noticeably a selection of boxes which reward Death with random items of varying quality when bought. Those boxes are bought with both Gilt and Boatman Coins and buying them is more like a gamble since there is no guarantee that one will get an item of desired statistics. However, he is the only merchant in the game that will sell Possessed Weapons, and he has a unique item that allows Death to re-set his Skill Points for use elsewhere.
He also asked Death to bring him chapters from The Book of The Dead in exchange for keys to Death Vaults.
Vulgrim's first meeting with Fury didn't go well, as she immediately saw him as a threat and was prepared to attack. Vulgrim explained that he was just a simple merchant, and afterwards would trade with Fury, various items in exchange for souls.
Vulgrim would later attempt to bargain with Fury for the Angelic weapon Salvation. The demon was even willing to offer a million souls for the weapon but Fury refused, finding it more useful in her journey for the Seven Deadly Sins than offering it to a merchant.
|“|| Come closer, see what Vulgrim has to offer.|
During the course of the game, Vulgrim is simply the Demon merchant that provides the Riders with various goods and upgrades. As such, his personality is not as developed as the other characters in the game. In his small, yet numerous appearances, Vulgrim displays his character traits. He seems to be quite talkative, has a sarcastic sense of humor, and is somewhat devious. However, being a demon, the latter trait is not unexpected. Despite this, Vulgrim seems to be fair and always honors his end of the bargain, as a merchant should. In an odd way, Vulgrim is very charismatic and like all merchants, he has a smooth silver tongue. He seems to trusts War, giving useful hints when a path is inaccessible and doesn't at all seem intimidated by War or even his brother Death.
This is not the case with Fury however, as she is more prone to lashing out at perceived threats or imagined slights. This could be a feint on his part however as Vulgrim still takes a rather jovial tone with the female horsemen, even when in danger of sparking her ire. Vulgrim is not unlike his Demon brethren in regards to his hunger for souls. As a Demon merchant, information is won by sating his hunger, in fact, he finds 'young ones' to be especially tasty. In some ways he is similar to The Watcher; he gets in close, watches War for reactions, and often taunts him with 'what he knows' that War does not. But unlike The Watcher, Vulgrim shows great respect for War as well as admires his drive, resolve, resourcefulness and determination. Albeit he finds War's 'haste to die' rather humorous.
He is also sycophantic and will often flatter War with quotes such as: "You are as wise as you are powerful." At the same time, he is rather blunt in his comments when War attempts to do something reckless. Underneath his servile guise, Vulgrim shows to be surprisingly perceptive of any setting. Mentioning to Fury that she and her fellow Horsemen of the Apocalypse were somehow pawns in a much larger game being played from behind the scenes. Something which he highlighted while she was mourning the loss of her companion Rampage, saying that her enemies may be closer to her than she truly believes.
Vulgrim locations appear all over the Destroyed City in Darksiders and are strategically placed to benefit War's travels. For example, as War approaches the Twilight Cathedral, there is a small walled area to the right of the entrance. A Serpent Hole will appear there; a perfect place to stock up on upgrades, purchase some Consumables or cash in an Artifact or two.
Usually, Vulgrim Locations are surrounded by his small, fascinating chimes that cover the area and any paths leading up to the actual location. They are an angled spiral and contain a blue, glowing core which shines in the sun and darkness. The chimes also emit a high-pitched bell sound that can be heard from quite a distance away. Look out for these chimes and follow them to the location where Vulgrim should be waiting.
At each Vulgrim Location, there is a Serpent Hole, which Vulgrim allows War to use during his adventures to travel around the destroyed city.
He uses similar transportation in Darksiders II, but denies anyone the privilege of using them.
Vulgrim allows fast travel in Darksiders III, much like the first game along with his usual services.
- Vulgrim's role of acting as a guide for War on some useful information was replaced by Ostegoth in Darksiders 2.
- One of the items Vulgrim can sell in Darksiders 3 is called the Unfocused Leviathan; its description reads: Though you are sibling to he who hath slain me, I will aid you for a time, which is a clear reference to Darksiders II: Death's Door where Vulgrim asked Death for a Leviathan's tongue and brought the merchant the whole leviathan instead.