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Fury
Also Known As: Rider of The Black Horse
Fury's back
Characteristics
Race Nephilim
Gender Female
Size Regular
Eyes Pale
Hair Color Magenta
Means of Travel On foot
Mount
Whip
Special Features Only female horseman
The last female Nephilim
Hair appears to "float"
Status
Affiliation The Four Horsemen
Occupation Horseman of the Apocalypse
Relatives(s) Lilith (mother)
Absalom (oldest brother, deceased)
Death (oldest living brother)
Strife (living brother)
War (youngest living brother)
Partner(s) Unnamed (Steed)
Armament
Main Weapon Scorn (blade whip)
Type of Attack Melee
Relations
Enemies Seven Deadly Sins
[Source]
It's not your decision to make, The Council cannot be defied, brother --
— Fury to War, comic book

Fury is the protagonist of Darksiders III.

She is one of the last of the Nephilim and a Horseman of The Apocalypse. She is the Rider of the Black Horse whose name is currently unknown. Fury wields a blade whip as her weapon, and can also use her magic against her enemies.

BiographyEdit

Darksiders IIIEdit

After War was accused by The Charred Council of starting the Apocalypse prematurely and imprisoned, The Council informed Fury and the other two Horsemen of War's fate. The Charred Council ordered Fury to go to Earth and destroy the Seven Deadly Sins, who were ravaging Earth.

Guiding Fury on her quest is a female Watcher, likely possessing the same duties and role as her siblings.

During her quest to destroy the Sins, Fury encounters an ancient being within the Hollows, the Lord of the Hollows, who has the power to render souls free of the cycle of rebirth, thus preventing them from returning to the Well of Souls and by extension prevent them from being returned to creation. Though Fury remains suspicious of the Lord of the Hollows and of his ill-views on the Balance, he grants her the power of fire to aid her in her quest and instructs her to destroy a powerful demon that would prevent the Earth from being intact.

Personality and TraitsEdit

Fury is described as the most unpredictable and enigmatic of the Four Horsemen. By the time she met War after the accusation against him of starting the untimely Apocalypse, she didn't seem to care about him. Fury seems to possess a bit of bloodlust as when she was asked if she accepts the task of destroying the Seven Deadly Sins, she accepted with pleasure all while giving a faint smile. She is confident and driven. She is also loyal to the Charred Council, more so than War, and wants the Horsemen as a whole to be well-respected and renowned.

In The Abomination Vault, she appeared to be calmer than her brothers; she released a hiss of breath when Strife held Death at gunpoint and tried to reason with Death about his plan to catch Belisatra and Hadrimon. Like Death, Fury also cares deeply about her siblings as is shown when she put her arm around Death's arm and was worried about him when he was gone for half a century. However, Fury seems convinced that War had triggered the premature apocalypse.

She desires to be the leader of the Four Horseman.[1]

Fury does not possess a fond view on humanity, believing them to be "tragically overrated" and didn't seemed bothered by the destruction wrought upon them by the premature apocalypse. This view is radically different when compared to her brothers, War and Death, who at least possessed some respect for humanity's potential and importance to the Balance. She did not consider it her problem nor that it was her concern when the Watcher noted that there could be human survivors.

Fury also has a slightly vain and arrogant side as, while annoyed with the Watcher tasked to guide her in her hunt for the Sins, she grows accustomed to her psychophantic words. She also refuses to believe that she is being used by the Charred Council in their grand machinations and scorns the wisdom of others.

Fury seems to possess a sadistic side as she enjoyed hearing the sound of dismemberment of angels at the hand of one of the seven deadly sins, Wrath, calling it music to her ears, and admired "the handiwork" of War in starting the Apocalypse and destroying mankind.

AbilitiesEdit

As one of the four remaining Nephilim and one of the Four Horsemen of the Apocalypse, Fury is an extremely powerful entity with abilities of preternatural strength and power similar to her brothers. However, unlike her two brothers, War and Death, she is not strictly a warrior, but rather a blade mage; relying on using a combination of magic and her bladed whip to slaughter her enemies and restore the balance of good and evil.

WeaponsEdit

  • Scorn - Scorn is a shape-changing weapon that was created by The Mad Smith which alters its form to suit Fury's needs though her preferred form is that of a whip.
    • Barbs of Scorn - The primary form of Fury's weapon. In addition to attacking enemies, she can also use it to climb and swing from place to place.
    • Nunchucks - When Fury makes use of her Fire Hollow, Scorn transforms into a pair of nunchucks that Fury uses for close quarters combat.
    • Hammer - When Fury uses her Force Hollow, Scorn takes on the form of a giant hammer which can be used by Fury to deliver tremendous damage while in the process of shattering an enemy's defense.
  • Key Blade - In the latest gameplay trailer, Fury is shown wielding the use of the Key type blades from the first darksiders game as a type of temporary weapon.

MagicEdit

  • Fire Hollow - While in the Fire Hollow, Fury encounters the Lord of the Hollows who gifts her with fire magic. Using fire magic, Fury can wade through lava, acquire a double jump ability, and burn down both enemies as well as obstacles.
  • Force Hollow - Through this Hollow, Fury is able to both collect and precisely focus energy into concentrated attacks. Also, while using force magic, Fury's weapon, Scorn, takes on the form of a giant hammer, allowing Fury to shatter the defenses of an enemy while inflicting immense damage in the process, serve as a focal point of magnetic attraction thus drawing in energy, rubble, and even enemies before being released in a explosive burst by Fury, and allows Fury to maintain a magnetic sphere which she can use to move across ceilings and walls. 

Other EquipmentEdit

Talisman of Sin - After defeating the first of the Seven Deadly Sins, Envy, Fury acquires her amulet which she used to steal power from the other sins. The amulet glows when one of the Seven Deadly Sins is close by and Fury is capable of using it as a prison to contain them once they have been defeated.

TriviaEdit

  • Fury is the only Horseman that does not lend a weapon to War. War can, however, obtain Fury's Embrace, a Legendary Enhancement.
  • Fury is also the only horseman without an obvious correlation (other than horse color) to the traditional Four Horsemen; she replaces Famine who only wields weighing scales.
  • Fury is also the only horseman who doesn't have her face at least partially hidden, War's face is sometimes hidden under his hood and obtains the Mask of Shadows in Darksiders, Strife often wears a helmet on his face (with the exception of a scene in the novel Darksiders: The Abomination Vault), and Death is wearing his signature mask at all times (with the exception of the final scene of Darksiders II).
  • In her concept art, Fury has a symbol on her left shoulder that bears a striking resemblance to the ones Death and Absalom have.
  • There is some speculation that the name of Fury's steed could be "Torment," on account of the fact that furies are tormentors of Hades, god of the underworld.
  • Fury's "hobby" is said to be the dismemberment of angels.
  • Fury possesses similarities with the Dark Prince from Prince of Persia. One example is how the whip she uses is similar to the Dagger Tail the Dark Prince uses. Also, both their hair move in a way mirroring smoke.
  • Theological: "When the Lamb opened the third seal, I heard the third living creature say, 'Come!' I looked, and there before me was a black horse!  Its rider was holding a pair of scales in his hand.  Then I heard what sounded to be a voice among the four living creatures, saying, 'Two pounds of wheat for a day's wages, and six pounds of barley for a day's wages, and do not damage the olive oil and the wine!"  -Rev 6:5-6 (NIV)

GalleryEdit

ReferencesEdit

  1. http://au.ign.com/articles/2018/07/13/darksiders-3-hands-on-what-we-learned-after-playing-2-hours-a-ign-first