A dungeon is an enclosed area in the Darksiders series containing puzzles, enemies, (usually a gear item) and a powerful Boss at the end. Completing a dungeon usually results in storyline progression.
Dungeons in Darksiders[]
- Twilight Cathedral
- The Hollow
- Iron Canopy
- The Black Throne
- The Ashlands are similar to a dungeon in that they contain puzzles, new items and a boss at the end.
Dungeons in Darksiders II[]
Main storyline dungeons[]
- The Cauldron
- The Crucible
- The Drenchfort
- The Nook - for the main storyline, it is only necessary to explore a small part of the Nook, the rest of the dungeon is optional
- The Lost Temple
- The Foundry
- The Gilded Arena
- Phariseer's Tomb
- Judicator's Tomb
- Psychameron
- City of the Dead
- Earth
- The Ivory Citadel
- The Black Stone
Optional side-dungeons[]
- The Shattered Forge
- The Scar
- The Nook
- The Weeping Crag
- Lair of the Deposed King
- The Soul Arbiter's Maze
- Boneriven
- The Abyssal Forge (with DLC only)
Dungeons in Darksiders III[]
- ?