Darksiders Wiki
Darksiders II 3Death controlling a Custodian.
Type of Creature Construct
Mode of Travel On foot
Eyes Varies
Hair Colors None
Additional Features Stone or Metal Bodies
Racial Status
Affiliation Makers
Partner(s) Makers,
Noticeable Members The Abyssal Forge,
Weapons Varies
First Appearance
Debut Darksiders

Constructs are the creations of the Makers, given life by a Heart Stone forged of a Maker's soul. Unlike most beings in Creation, the souls of Makers are far too ancient to be drawn into the Kingdom of the Dead, and thus the Well of Souls. As such, their souls are used by their kin to create Heart Stones that are then used to give new life to constructs. Some constructs retain the memories of their lives as Makers and have bodies of flesh and blood in their dreams.

There are other methods of creating constructs, however. The Maker Shaman Muria attempted to use a fire spirit to give life to a construct, but the result was an utterly insane and murderous being. The Mad Smith created the Abyssal Forge to draw on the power of the Abyss to create powerful and destructive constructs. However, the Abyssal Forge, like its master, was utterly mad, implying that only a Makers soul can be used to create stable constructs.

By the time the End War was concluded with the forces of Hell standing triumphant over the kingdoms of heaven and mankind, most of the constructs in the Forge Lands had either been destroyed or had succumbed to Corruption, while those sent to Earth were enslaved by the Destroyer.

Notable Constructs[]

  • The Abyssal Forge - A massive construct designed to create other constructs from the dark energies of the Abyss. Created by the Mad Smith.
  • Blackroot - A construct that has become stationary due to the roots that have grown into him over the countless years he has spent waiting for his master to return.
  • The Guardian - The largest and most powerful construct ever forged, it was created to combat the Corruption in the Forge Lands.
  • Gharn - A large construct that took to haunting the Cauldron after succumbing to Corruption.
  • Ghorn - The murderous result of Muria's attempt to give life to a construct without using a Maker's soul.
  • The Wardens - The Wardens play large roles in the journeys of Death and War both as allies and obstacles.
    • Oran - An ancient Warden that has slept since a time before the Nephilim's creation.